Dani Lapointe

Case Study

Platform: Mobile App (iOS)Year: 2026

Multi-Device Product Design

Beat Music — Mobile App Design

Designing a personalized music streaming experience with mood-based discovery and social features.

Brand
Beat Music
Industry
Music Streaming
Role
UI and UX Designer

Conceptual design case study. All assets and mockups created for portfolio demonstration purposes.

Context & Strategy

Creating a music app that feels personal

The mobile music streaming market is highly saturated, dominated by giants that rely heavily on generic algorithmic curation. The challenge of this project was to design a platform from scratch that differentiates through emotional context — utilizing mood-based discovery patterns, bespoke onboarding preferences, and an immersive, tactile playback system.

We focused heavily on the initial touchpoints, understanding how to progressive-disclose selections (genres first, then targeted artists) so that the user's home experience immediately reflects their current sonic identity.

Brand Identity

Setting the tone — brand moodboard

To convey the rhythmic, emotional heart of Beat Music, we curated a visual board exploring deep, low-key night-club lighting, bright neon gradients, tactile vinyl textures, and organic soundwave flows. The visual register values energetic and vibrant accents against a pitch-dark canvas.

Nightclub crowd photo with a neon pink and blue soundwave graphic overlay, representing Beat Music's visual identity and aesthetic tone.
Visual Identity & Aesthetic Tone Map

Spatial Architecture

Starting with structure — low-fidelity wireframes

Before applying any high-contrast brand gradients, we established layouts in low-fidelity. This ensured content rows, navigation tabs, and control zones were highly functional, prioritizing muscle memory and thumb ergonomics.

[WF_LOGIN]

Login / Entry

Centered logo with clean text input fields and clear primary action pathways.

[WF_HOME]

Home Discovery

Horizontal featured banner with mood category cards and quick toggles.

[WF_PLAYER]

Media Player

Centered artwork frame flanked by simple play, skip, and emotional reaction controls.

[WF_WALKTHROUGH_1]

Walkthrough 1

Large centered graphic illustrative space with high-level benefit copy.

[WF_WALKTHROUGH_2]

Walkthrough 2

Visual layout mapping out specific personalizing preferences steps.

HiFi Interface Showcase

High-fidelity UI — bringing the beat to life

By layering vibrant pink-to-blue linear gradients over a dark, sleek midnight canvas, Beat Music achieves an energetic aesthetic tailored for younger demographics. The interface maximizes cover-art visibility while keeping secondary controls accessible.

1. Splash Screen
2. Sign In Form
3. Sign Up Form
4. On Demand WT
5. Playlists WT
6. Radio WT
7. Taste Profile
8. Artist Onboarding
9. Dashboard Feed

Core Experience Spotlights

Key design decisions

Dark mood-selector UI preview with glowing circular mood tags over an ambient background.

1. Mood-Based Discovery

The core discover engine is oriented around immediate mood states rather than genres. On the dashboard, users see a horizontally scrolling set of emotional buckets—Because, Pity, Motivation, Workout—that update dynamically depending on the time of day, current weather, and past historical cycles.

2. Progressive Onboarding Personalization

We reduced sign-up churn by creating a progressive setup flow. Rather than a dense sign-up questionnaire, the user enters genres first, then targeted artists that are automatically generated dynamically. Selection is highly tactile—relying on satisfying tap gestures and glowing visual confirmation states.

Phone mockup showing an immersive music player with abstract nebula album art for the track Cosmic Echoes, and an up-next queue panel.

3. Immersive Playback Queue

The music player is treated as an immersive space. The cover artwork dominates the top portion, while a swipe gesture immediately triggers an interactive bottom-sheet containing the queue and up-next track previews. Like/dislike micro-interactions directly feed recommendation engines with zero friction.

Process Transition

From wireframes to final UI

1. Login Screen Evolution

[WF_LOGIN]
Login Wireframe Plate
Final UI

The wireframe establishes core input heights and spacing budgets. The final high-fidelity design elevates this structure with robust neon ambient backgrounds, subtle glassmorphism input cards, and sleek button components.

2. Home Dashboard Evolution

[WF_HOME]
Home Wireframe Plate
Final UI

The dashboard maintains its three-tier composition: featured carousel on top, followed by circular mood selection tags, and a unified mini-player bar nested at the bottom.

Reflection & Future Work

Reflection and takeaways

What I Learned

  • Mood-Based UX Architecture

    Designing interfaces centered on emotional triggers requires soft, conversational terminology and visual cues that adapt contextually. It taught me how to bypass mechanical searching in favor of emotional matching.

  • Tactile Mobile Onboarding

    Onboarding isn't just a setup chore. Moving details forward, such as selecting artist bubbles with micro-reactions, turns form-filling into an enjoyable game.

What I Would Do Differently

  • Validate with Real User Curation

    While the emotional categories felt logical during our design process, running card-sorting tests with diverse music fans would expose whether "Workout" or "Because" means the same things to everyone.

  • Expand Social Curation

    Due to the 6-week timeframe, social integrations were kept at high-level indicators. Given more scope, I would design a "Friend Activity" drawer and shared queue interfaces.

This is a conceptual design exercise — not a shipped product. The designs reflect assumed interaction models based on competitive analysis of existing streaming platforms. Production-readiness would require user research, accessibility auditing, motion design, and engineering feasibility review across target devices.