Dani Lapointe

Conceptual Design Exercise

Multi-Device Product Design

Streaming App — TV & iPad Experience

Designing a multi-device entertainment platform across TV, tablet, and mobile form factors.

Role
UX/UI Designer
Platform
TV / iPad / Mobile
Project Type
Conceptual Design Exercise

Conceptual design case study. All assets and mockups created for portfolio demonstration purposes.

By: Daniela Koulentianos — UX/Product Design Portfolio

High-fidelity TV home screen with a split-panel browsing layout and detail panel
  • TV
  • iPad
  • Mobile

Context & Strategy

Exploring multi-device streaming interfaces

This conceptual project explores the design of a streaming entertainment app across multiple device form factors — from large-screen TV interfaces to iPad tablet layouts. The goal was to understand how content browsing, discovery, and detail patterns adapt when the same service spans dramatically different screen sizes and interaction paradigms.

By isolating these core touchpoints, the architecture aims to map out unified user journeys that maintain a cohesive brand feel while respecting the unique ergonomic and navigational bounds of each respective display type.

Methodology NoteThis is a self-initiated design exercise exploring multi-device UX patterns. No user research was conducted, and the designs reflect assumed interaction models that would require validation before production use.

Spatial Architecture & Schematics

Starting with structure — low-fidelity wireframes

Gray-box wireframes established layout hierarchy, content zones, and navigation patterns before any visual design decisions were made.

Landing page wireframe showing hero zone and horizontally scrolling content rows

Landing Page Wireframe

Hero-dominant layout with horizontally scrolling content rows. Navigation bar establishes the four primary destinations: Home, Search, My List, and Genres.

Show details wireframe with primary content column and related sidebar

Show Details Wireframe

Detail view splits into primary content (hero, metadata, synopsis) and a Related sidebar. Gray placeholders represent where poster imagery would populate.

Wireframes deliberately use placeholder blocks to focus review on information hierarchy and spatial relationships rather than visual aesthetics.

Case Study

High-fidelity UI — bringing the experience to life

With structure validated, visual design applied the dark cinematic aesthetic that streaming platforms demand — rich imagery, high contrast, and content-first hierarchy.

TV Experience

TV home screen with browse content on the left and a persistent detail panel on the right
The TV layout uses a split-panel approach: browse content on the left with a persistent detail panel on the right. Navigation chevrons on screen edges support D-pad remote interaction.

iPad Tablet Screens

iPad landing screen with poster grid layout
Landing
iPad show details screen with integrated related sidebar
Show Details
iPad My List screen showing saved titles
My List

Tablet layouts adapt the same content hierarchy to touch-first interactions. Poster grids expand to fill the wider viewport, while the detail view integrates Related content into a sidebar rather than a separate screen.

Onboarding

Onboarding flow with progressive preference selection across actors, genres, and titles
The onboarding flow uses progressive disclosure — actors, then genres, then specific titles — building a preference profile through familiar, engaging interactions rather than form fields.

Case Study

From wireframe to final UI

Comparing the structural wireframe with the finished high-fidelity design reveals how visual treatment transforms the same information architecture.

Landing Page Evolution

Landing page wireframe before visual design
Wireframe
Landing page final high-fidelity design
Final UI

The same hero-dominant layout with content rows beneath — the wireframe establishes spatial hierarchy while the final UI adds cinematic imagery, dark theme, and typographic refinement.

Show Details Evolution

Show details wireframe before visual design
Wireframe
Show details final high-fidelity design
Final UI

The detail page maintains its two-column structure (primary content + related sidebar) from wireframe to final — validating that the wireframe accurately predicted the production layout.

Reflection and takeaways

Multi-device design patterns

Designing for TV, tablet, and potentially mobile simultaneously surfaces fundamental questions about content hierarchy adaptation. The same content catalog requires fundamentally different navigation paradigms — remote-driven 10-foot interfaces vs. touch-based direct manipulation — while maintaining brand consistency.

What this exercise demonstrates

  • Adapting a single content architecture across TV, iPad, and mobile form factors
  • Wireframe-first process that validates structure before visual investment
  • Dark cinematic UI patterns appropriate for entertainment content
  • Onboarding design that builds user profiles through engagement rather than forms
  • Component-based thinking across screen sizes

This is a conceptual design exercise — not a shipped product. The designs reflect assumed interaction models based on competitive analysis of existing streaming platforms. Production-readiness would require user research, accessibility auditing, motion design, and engineering feasibility review across target devices.

Self-initiated conceptual redesign. Not affiliated with or commissioned by any existing streaming provider.