Dani Lapointe

UX/UI Case Study

WordHive

Hexagonal Word Puzzle Game

A playful, tactile mobile word game built entirely around the honeycomb metaphor, matching cozy design with structural mechanics.

Role
Lead UX/UI Designer
Duration
6 Weeks
Platform
iOS & Android

The Challenge

Breaking the cold grid mold

Most modern mobile word games lean heavily on strict rectangular grids or abstract space aesthetics. The challenge lay in crafting a friendly, tactile gameplay space that felt warm and natural while retaining absolute logical structure to satisfy word puzzle purists.

The Solution

A sticky honeycomb connection

By mapping sliding gestures onto point-to-point pointed hexagons, we created an organic layout path. Using a rich warm color spectrum paired with a charming hexagon-based visual logotype, we turned a simple text puzzle into a squishy, cozy, highly rewarding hive experience.

Creative Direction

Brand Specimen & Moodboard

Amber Color Spectrum

  • Amber Orange#E85D04
  • Golden Honey#FFBA08
  • Crimson Nectar#9D0208
  • Forest Success#2D6A4F

Atmospheric Patterns

Macro photo of golden honey dripping onto a natural beeswax honeycomb, showing the warm amber tones behind WordHive's visual identity
  • Playful
  • Cozy
  • Honeycomb
  • Rewarding
  • Warm

UX Blueprint

Architecture & Wireframes Evolution

1. Lo-Fi Conceptual Wireframes

Lofi Screen 1
Lofi Screen 2
Lofi Screen 3
Lofi Screen 4
Lofi Screen 5

2. Hi-Fi Structured Prototypes

Hi-Fi Layout 1
Hi-Fi Layout 2
Hi-Fi Layout 3
Hi-Fi Layout 4
Hi-Fi Layout 5

The Design Blueprint

WordHive Design Language

Color Spectrum System

  • Honeycomb#FFBA08
  • Amber#E85D04
  • Crimson#9D0208
  • Deep Navy#1E1B4B
  • Forest#2D6A4F
  • Parchment#FBF8F3

Font Pair Archetypes

Bricolage Grotesque

Display & Headlines · Saturated chunky weights

DM Sans

Primary copy & layout indicators · Clean metrics

The Live App

Final UI Designs

Login / Splash

Warm welcome into the hive

Active Gameplay

Tactile honeycomb tile selection

Level Map

Golden Meadows progression path

Micro-interactions

Delight & Haptics Flow

HAPTIC + SPRING

Tile Selection Bounce

Dynamic feedback upon touching letters. Tiles trigger a squishy vertical scale bounce and short active haptic ticks, creating visceral connectivity.

COMBO PARTICLES

Word Submit Blast

Completing words releases floating liquid amber drops that flow up to reward the score bar, building immediate satisfaction loops.

CELEBRATION

Level Star Cascades

Clearing a honeycomb sweeps golden crown star animations dynamically outwards with deep bass haptics, giving players complete triumph feedback.

The Aspiration

Target Outcomes

Illustrative goals for a conceptual, unshipped project — not real published data.

4.9★

Target App Store Rating

250K+

Year-One Download Goal

8.2 min

Target Avg. Session Length

“WordHive is unlike any word game I've played. The honeycomb tiles feel incredibly squishy and satisfying under the thumb, and the colors are like sitting by a warm hearth.”
— Illustrative target user sentiment, not an actual review

Self-initiated conceptual project. 'WordHive' is a fictional word-game app created for portfolio demonstration purposes.